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challenges: a few quality of life suggestions

ThalionLv 5 Druid 1h ago
one thing i noticed is that if you take the slow leveling challenge, you cannot bail out of the challenge.

i've been thinking about this a little bit and i want to say that:

--> it should probably be more explicit [both on the website and in-game] what rewards you get if you follow through with a challenge. [it's not clear to me if there even is a reward for - say - doing hardcore all the way to 80.]
--> it should be easy for you to BAIL on a challenge before you hit the milestone the challenge wants you to. that is to say: if the challenge is to do slow leveling and you decide after ten levels that it's not for you, then you should be able to back out. at this point, you obviously don't get the rewards [if there are any.]
--> thinking about it, the best way to approach this is to have a modal at ANY of the starter graveyards that your character should be able to see. imagine that i'm on the slow leveling challenge. instead of seeing NOTHING where the challenge was, i now see, "abandon slow leveling challenge" - and if i've taken subsequent, stacked challenges [slow leveling, greys only], i would see both: modals for each challenge [so i can go back on the greys only challenge but keep slow leveling] or an "abandon all" switch which turns them all off. [i suspect it'd make the most sense if this lived at the VERY BOTTOM of the list.]
--> if a character abandons a challenge, something like the delete warning/destroy item warning should show up. "hey! are you sure this is what you want to do?! you can't take a new challenge again unless you roll another level 1!" etc. this way, if they hit the toggle by mistake, they can prevent the mistake from happening.

tl;dr:
--> challenges could use some extra explanations on the website and in the game.
--> backing out of challenges should be something the player, on their character can do.

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