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dungeon scaling maybe needs a better explanation

ThalionLv 5 Druid 1h ago
right now, in the adventure assistant, the verbiage surrounding how dungeons are scaled is a little difficult to parse, i think.

there are three ways the dungeons can be scaled at present:

standard, original levels, and none at all

but "standard" and "none at all" feel interchangeable from a layperson's perspective. just looking at them doesn't tell that person anything meaningful [and, in fact, i had to look this up in the forum to even understand it.]

my suggestion is that "standard" should be called "scaled difficulty"
i think "original levels" and "none at all" can stand to stay the same.

i don't know how long the text string can be per response line, but i also think that "scaled difficulty" should have a short sentence describing how it works. [ditto for "original levels" and "none at all" so that it's clear what each does.

eg: "scaled difficulty: this mode scales the dungeon to the number of people in the instance and the level of the human player."
"original levels: the dungeon is scaled to the number of players, but the creatures are at their original levels."
"none at all: this is the dungeon as it was shipped in the original game that accounts for the player being at the correct level and scaled for the correct number of players."

or something like that. my wording here is a little loose, but i think it would convey the sentiment a little better.

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